Juggling Technique - Journal (Wk 13)

First, use of the "juggling" effect through what Anders was thinking relative to what was happening; this is something I think Wolff accomplishes quite nicely throughout. Furthermore, dialogue can be very effective at establishing character traits, rather than pure exposition. E.g., Anders' personality shown through dialogue. 

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Feet pound as Ely's legs propel him away from the person behind, whose feet are matching Ely's speed. The air feels like water that he's trying to swim through--clawing for the surface. His lungs burn as he keeps running.

Why the hell did I agree to this?! Ely thinks as he nearly trips over someone on the sidewalk; he can hear his pursuer shove them out of their way seconds later. 

He can't stop thinking about it: all he had to do was decline Kris' offer, and he wouldn't be in this mess. He wouldn't be running for his life. Two words, "no thanks", would have been enough.

He veers right into an alley, formed by two buildings with which he was familiar. Ely doesn't hesitate to leap and pull his weight onto the rickety fire escape like monkey bars on a playground; he barely misses the person's grasp as he pulled his feet up. Only a split second is spent catching his breath before climbing level after level until he didn't hear. He looks down and sees them still at the bottom.

"Ah," the person shouts up to him, gasping for air. "Alright, you win. Jeez, you're fast."

Ely throws his fists up in victory, still recovering his breath. "Y-yeah...," he shouts back. "I gotta go, cya tomorrow?"

"Yeah. We should play again--let Kris be it this time. I'm tired of being it."

"Fine by me. Cya, Mike."

"Later."

It's strange, Ely thinks, who'd have thought a game of tag could be so intense?

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